What Tomb Raider (2013) Means to Fans

It feels like only yesterday that we found ourselves stranded on those storm-battered shores of Yamatai but it’s actually been a whole decade since Square Enix and Crystal Dynamics’ critically acclaimed reboot Tomb Raider (2013) ushered in a new era of Tomb Raider gaming and fandom. So, to celebrate the …

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Angelina Jolie as Lara Croft in 'Lara Croft: Tomb Raider'

“The Widescreen Adventures of Lara Croft” – Q&A With the Series’ Creator

The 2001 blockbuster Lara Croft: Tomb Raider was one of the first commercially successful films based on a video game series, but many fans might not be aware of the film’s troubled development. From numerous script revisions to Angelina Jolie’s initial reluctance to take on the role to a rushed …

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Tomb Raider Horizons Featured in TheGamer Article on ‘Tomb Raider’ and Travel

As part of its “Tomb Raider Week” celebrations last November, gaming news site TheGamer published an article about the Tomb Raider franchise and how it had inspired fans to follow in Lara’s footsteps… including yours truly! Writer Stacey Henley reached out to me and several other Tomb Raider fan community …

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Promotional picture for Tomb Raider (2018) (Image credit: MGM/Warner Bros)

First Official Pics of Alicia Vikander as Lara Croft, Official Synopsis Released

Tomb Raider fans may have got their very first glimpse of Alicia Vikander’s Lara Croft back in early February when the Daily Mail Online published a number of photos from the South Africa-based set but it wasn’t until earlier this week that we got the first official publicity shots and …

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Concept art of Baba Yaga's cabin (Image credits: Crystal Dynamics)

Cameron Suey Talks Horror, Baba Yaga, and Tomb Raider

The Tomb Raider video game series has always drawn inspiration from real-world archaeology and mythology as well as classic works of literature and cinema. In the well-received Rise of the Tomb Raider DLC, Baba Yaga: Temple of the Witch, gamers were invited to explore the Wicked Vale, a nightmarish landscape …

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‘Rise of the Tomb Raider’ Narrative Designers Talk Tombs, Tomes, & Treasures

Two narrative designers who worked on Rise of the Tomb Raider recently talked with the guys from Spawn on Me podcast and shared their thoughts on working as writers within the game industry as well as some personal stories about the game’s development process (their segment begins at approximately 00:16:50). John Stafford (Lead …

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Click the image to watch this exclusive video interview!

Game Informer: Five Ways Rise Of The Tomb Raider Is Improving Upon The Reboot (Plus Screenshots)

As part of their month-long online coverage of Rise of the Tomb Raider, Game Informer have published a video in which Creative Director Noah Hughes talks about some of the game’s new gameplay and combat features. Click on the image below to watch this exclusive video interview! Short on time? Here’s …

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Jordan Jacobs, archaeologist and author of the Samantha Sutton series

Pillagers of the Past and an Interview with Author Jordan Jacobs

For decades, Hollywood and other entertainment outlets have depicted archaeologists as globe-trotting treasure hunters with a thirst for adventure, a taste for shiny trinkets, and a flagrant disregard for the integrity and safety of the ancient sites they’re trespassing on. Lost cities are a staple plot point of your average …

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